OtherSide

We listen to our players and bring their ideas to life

Official website of OtherSide

Portfolio

Projects

Games and products we build at OtherSide. Right now we're working on one flagship title — a cooperative mobile escape with character.

MobileCo-opStealthHorror-comedy

Thick and Thin

A cooperative home escape with two living antagonists

Thick and Thin is a mobile co-op game in the spirit of Hello Neighbor and Granny. Two players must escape: avoid or neutralize the antagonists, search for items, progress through the location, and ultimately get out through the front door.

A bright, fast-paced, at times tense but fun game for kids and teens. Visually and in pacing it's closer to Hello Neighbor and Schoolboy Runaway — with its own location, characters, animations, and two-player co-op.

Gameplay

Thick and Thin — screenshot 1
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Screenshot 1

Image coming soon — replace the file at public/images/games/thick-and-thin/screenshot-1.jpg

Thick and Thin — screenshot 1
Thick and Thin — screenshot 2
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Screenshot 2

Image coming soon — replace the file at public/images/games/thick-and-thin/screenshot-2.jpg

Thick and Thin — screenshot 2
Thick and Thin — screenshot 3
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Screenshot 3

Image coming soon — replace the file at public/images/games/thick-and-thin/screenshot-3.jpg

Thick and Thin — screenshot 3
Thick and Thin — screenshot 4
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Screenshot 4

Image coming soon — replace the file at public/images/games/thick-and-thin/screenshot-4.jpg

Thick and Thin — screenshot 4
Thick and Thin — screenshot 5
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Screenshot 5

Image coming soon — replace the file at public/images/games/thick-and-thin/screenshot-5.jpg

Thick and Thin — screenshot 5

Swipe sideways → · 5 screenshots

Core idea

The player appears in the house and gradually searches for items, interacts with the environment, avoids enemies, and moves toward the final goal — escape.

Co-op

The key feature is two-player co-op where both players depend on each other. You can't die at the same time online: if one player is killed, the other has 3 to 20 seconds to "wake them up." If they don't make it and both are dead, the match ends. If they succeed, the partner returns and the playthrough continues.

Platforms: Android · iOS

Team

Developers

OtherSide is built by a small team where code and visuals grow side by side — from the first idea to a finished product you can touch, see, and play.

Mikhail Tarasov — lead programmer at OtherSide

Mikhail Tarasov

Photo coming soon — add a file at public/images/team/tarasov-mikhail-v2.jpg

CTO

Mikhail Tarasov

Designs and builds the core of OtherSide — from game mechanics and networking to the API, database, and client interface. Makes sure every system runs fast, reliably, and consistently.

  • Game logic
  • Server architecture
  • Web platform
Arseniy Avedisyan — lead artist at OtherSide

Arseniy Avedisyan

Photo coming soon — add a file at public/images/team/avedisyan-arseniy.jpg

Art Director

Arseniy Avedisyan

Creates OtherSide's visual language: characters, environments, and the details that come alive in motion. Responsible for models, materials, and animations — everything that shapes the atmosphere and character of the game world.

  • 3D modeling
  • Texturing
  • Animation

Contact

Get in touch

We're open to collaboration — leave a request and the OtherSide team will reach out to you.

Contact us